Procedural at heart
Seed-driven generation builds coastlines, mountain ranges and weather that feel authored, then reshapes them for every new voyage.
Independent game studio
Born from the sea, crafted by generation. We build carefully designed games on living, procedurally generated worlds, so no two matches are ever the same.
What we make
Every Wavebound game starts at the shoreline between art and algorithm. Our tools shape the terrain; our artists and designers give it a soul.
Seed-driven generation builds coastlines, mountain ranges and weather that feel authored, then reshapes them for every new voyage.
A faceted, painterly art style that reads beautifully at any distance, runs smoothly on modest hardware and ages gracefully.
Tides, ecosystems and settlements that react to you and to each other, so the stories you tell are the ones you played.
We develop in the open: early playtests, public roadmaps and a community that helps chart the course.
Our first game · Real-time strategy
See first. Strike first.
A low-poly, combined-arms RTS where information is the main weapon. An enemy only exists for you while one of your radars, sonars, sensors or spotters actually holds it. Hold the line on land, at sea and in the air.
PC · Up to 8 players over Steam or LAN, or offline against AI
Eyes, radar, sonar, magnetic sensors and laser designators feed one shared picture. Hills cast radar shadows, jammers blind whole sectors, and deep submarines hide from everything but sonar.
Tanks, frigates, submarines, carriers, fighters, gunships and drones. SAMs need your radar network, bombers need spotters, carriers need escorts.
Every match is fought on a freshly generated island, archipelago or strait, 8 km across and ringed by open sea.
Team Deathmatch, Capture the Flag, Domination, and a Persistent World that saves between sessions.
The Forge
This island didn't exist a second ago. It was built in your browser from a single number, the same way every Wavefront: Vanguard battlefield is born. Roll a new seed and watch a coastline appear.
Tip: drag across the island to rotate it.
The studio
Wavebound Studios is a small, independent team of developers, artists and worldbuilders who grew up on games that let us get lost. We're chasing that feeling again: the thrill of cresting a ridge and seeing somewhere nobody has been before.
We pair deliberate, readable game design with procedural systems, so every coastline and battlefield is new while the game still feels crafted. Our first game, Wavefront: Vanguard, is built exactly that way.
If a feature doesn't spark curiosity, it doesn't ship.
Fair pricing, no predatory monetization, and your time is well spent.
We stay lean and deliberate so craft never drowns in scale.
Join the crew
Dev logs, playtest invites and launch news, delivered only when there's something worth sharing.
Careers
We're always happy to meet talented people: gameplay programmers, technical artists, procedural generation wizards and storytellers.
[email protected]Press & creators
Logos, key art and studio info, ready to use. Need something else, or want early access for coverage? Just ask.
Say hello
Partnerships, publishing, or just want to tell us about your favorite island? We read everything.
[email protected]