Independent game studio

Architects of low-poly worlds.

Born from the sea, crafted by generation. We build carefully designed games on living, procedurally generated worlds, so no two matches are ever the same.

What we make

Worlds with a pulse.

Every Wavebound game starts at the shoreline between art and algorithm. Our tools shape the terrain; our artists and designers give it a soul.

Procedural at heart

Seed-driven generation builds coastlines, mountain ranges and weather that feel authored, then reshapes them for every new voyage.

Low-poly, high craft

A faceted, painterly art style that reads beautifully at any distance, runs smoothly on modest hardware and ages gracefully.

Living systems

Tides, ecosystems and settlements that react to you and to each other, so the stories you tell are the ones you played.

Built with players

We develop in the open: early playtests, public roadmaps and a community that helps chart the course.

Wavefront: Vanguard key art: low-poly tanks, jets, a helicopter, a destroyer and a submarine around a radar emblem over an island chain Heading into early access

Our first game · Real-time strategy

Wavefront: Vanguard

See first. Strike first.

A low-poly, combined-arms RTS where information is the main weapon. An enemy only exists for you while one of your radars, sonars, sensors or spotters actually holds it. Hold the line on land, at sea and in the air.

PC · Up to 8 players over Steam or LAN, or offline against AI

  • The fused sensor picture

    Eyes, radar, sonar, magnetic sensors and laser designators feed one shared picture. Hills cast radar shadows, jammers blind whole sectors, and deep submarines hide from everything but sonar.

  • Land, sea and air

    Tanks, frigates, submarines, carriers, fighters, gunships and drones. SAMs need your radar network, bombers need spotters, carriers need escorts.

  • A new battlefield every match

    Every match is fought on a freshly generated island, archipelago or strait, 8 km across and ringed by open sea.

  • Four ways to fight

    Team Deathmatch, Capture the Flag, Domination, and a Persistent World that saves between sessions.

A fighter's nose radar cone projected over an island
A fighter's radar only sees the 60° cone ahead of its nose.
A jamming station's cone painted over terrain
A jamming station's cone knocks everything inside it off enemy radar.
The battlefield at night through night vision
Night vision, thermal and radar-scope views change how the battlefield reads.
An air superiority jet on afterburner over the sea
Air superiority jet on afterburner.

More screenshots on wavefrontvanguard.com

The Forge

Crafted by generation.

This island didn't exist a second ago. It was built in your browser from a single number, the same way every Wavefront: Vanguard battlefield is born. Roll a new seed and watch a coastline appear.

Seed 000000

Tip: drag across the island to rotate it.

The studio

Born from the sea.

Wavebound Studios is a small, independent team of developers, artists and worldbuilders who grew up on games that let us get lost. We're chasing that feeling again: the thrill of cresting a ridge and seeing somewhere nobody has been before.

We pair deliberate, readable game design with procedural systems, so every coastline and battlefield is new while the game still feels crafted. Our first game, Wavefront: Vanguard, is built exactly that way.

  1. 01

    Wonder first

    If a feature doesn't spark curiosity, it doesn't ship.

  2. 02

    Respect the player

    Fair pricing, no predatory monetization, and your time is well spent.

  3. 03

    Small team, big horizons

    We stay lean and deliberate so craft never drowns in scale.

Careers

Build worlds with us.

We're always happy to meet talented people: gameplay programmers, technical artists, procedural generation wizards and storytellers.

[email protected]

Press & creators

Tell the story.

Logos, key art and studio info, ready to use. Need something else, or want early access for coverage? Just ask.

Say hello

Drop us a line.

Partnerships, publishing, or just want to tell us about your favorite island? We read everything.

[email protected]